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FINDING YOUR SQUARE · QUICK REFERENCE

Chess Glossary

A chess word shouldn't get in the way of learning. Look up a term, explore an idea and come back whenever you need a reminder.

127 terms to explore

Choose any term for a fuller explanation and related ideas.

A

5 terms
Tactics

Absolute pin

A pin where the piece behind is the king. The pinned piece cannot legally move if doing so would expose its king to check.

Playing with others

Adjusting a piece

Straightening a piece on its square without intending to move it. In tournament play, tell your opponent first, often by saying ‘I adjust’.

Notation

Algebraic notation

The standard way of recording chess moves using piece letters, square names and symbols.

Notation

Annotation

A note or symbol added to a game to explain an idea or comment on a move.

Playing with others

Arbiter

An official who oversees a chess event, applies its rules and handles disputes.

B

10 terms
Tactics

Back rank

The rank on which a player’s king and major pieces start: rank 1 for White and rank 8 for Black.

Tactics

Back-rank mate

A checkmate delivered along the opponent’s back rank, often when their own pawns restrict the king’s escape.

Strategy

Backward pawn

A pawn that falls behind nearby friendly pawns and cannot safely advance, often leaving a weak square in front of it.

Board & pieces

Bishop

A piece that moves any number of unobstructed squares diagonally and stays on its starting square colour.

Strategy

Bishop pair

Having both your light-squared and dark-squared bishops. Together they can control squares of both colours.

Playing with others

Blitz chess

Chess played at a fast time control, usually with only a few minutes per player.

Strategy

Blunder

A serious mistake that significantly worsens a position, such as losing a queen or missing checkmate.

Board & pieces

Board

The 8 × 8 grid of 64 alternating light and dark squares on which chess is played.

Playing with others

Bullet chess

Very fast chess, often with one minute or less per player. It is an informal time-control label rather than a standard FIDE category.

Playing with others

Bye

A round in which a player does not play a game. Depending on event rules, the bye may award points or no points.

C

14 terms
Strategy

Calculation

Thinking through possible moves and responses to see what positions might arise.

Strategy

Candidate move

One of the moves you are considering seriously before choosing what to play.

Rules

Capture

To move your piece onto a square occupied by an opposing piece, removing that piece from the board.

Rules

Castling

A special move involving your king and one rook. The king moves two squares towards the rook, then the rook moves to the square beside the king on its other side.

Strategy

Centre

The middle of the board, especially d4, e4, d5 and e5. Controlling central squares often gives pieces more freedom.

Rules

Check

A position where your king is attacked. You must respond with a legal move that gets your king out of check.

Rules

Checkmate

A position where the king is in check and the player has no legal way to escape. The game ends, and the player delivering checkmate wins.

Playing with others

Chess clock

A pair of linked timers used so each player has a set amount of thinking time. Pressing your clock starts your opponent’s timer.

Playing with others

Chess rating

A number used by a rating system to estimate a player’s results-based playing strength. Different organisations and time controls may have different ratings.

Playing with others

Classical chess

A format with longer thinking time than rapid or blitz, commonly used in serious over-the-board events.

Tactics

Combination

A planned sequence of moves, usually involving forcing ideas, that achieves a concrete result.

Endgames

Connected passed pawns

Two or more passed pawns on neighbouring files that can often support each other as they advance.

D

9 terms
Rules

Dead position

A position where neither player can possibly checkmate the other by any sequence of legal moves. It is a draw.

Strategy

Development

Bringing pieces from their starting squares to useful positions, particularly in the opening.

Board & pieces

Diagonal

A line of squares that touch corner to corner. Bishops always travel along diagonals.

Tactics

Discovered check

A check created when a piece moves and uncovers an attack on the opposing king from a piece behind it.

Tactics

Double attack

One move that creates two threats at once. A fork is one type of double attack.

Tactics

Double check

A move that gives check with two pieces at the same time. The defending king must move because neither capture nor block can stop both checks at once.

Strategy

Doubled pawns

Two friendly pawns on the same file. They can be awkward to advance or defend, although they may also control useful squares.

Rules

Draw

A game result in which neither player wins. A draw can arise through stalemate, agreement and several other rules.

E

4 terms
Rules

En passant

A special pawn capture. If an opposing pawn moves two squares from its starting square and lands beside your pawn, your pawn may capture it as though it had moved only one square.

Endgames

Endgame

The later stage of a chess game, usually with fewer pieces remaining. King activity and pawn promotion often become especially important.

Strategy

Exchange

Trading one piece or pawn for another. The word ‘the exchange’ also refers specifically to the material difference between a rook and a bishop or knight.

F

8 terms
Openings

Fianchetto

Developing a bishop on the long diagonal behind a pawn moved one square forwards, usually on b2, g2, b7 or g7.

Rules

Fifty-move rule

A player may claim a draw after 50 moves by each player without any pawn move or capture, provided the other requirements are met.

Board & pieces

File

A vertical column of eight squares, labelled a to h from White’s left to right.

Rules

Fivefold repetition

When the same position occurs five times under the repetition rules, the game is automatically drawn.

Tactics

Forcing move

A move that gives the opponent few sensible replies, such as a check, capture or direct threat.

Tactics

Fork

A move that attacks two or more targets at once, using a single piece.

Endgames

Fortress

A defensive setup the stronger side cannot break through, even if it has more material.

G

2 terms
Openings

Gambit

An opening idea where a player deliberately offers material, usually a pawn, in return for time, activity or another advantage.

Playing with others

Game analysis

Looking back over a game to understand decisions, mistakes and missed opportunities. It can be done alone, with another player or with an engine.

H

2 terms
Strategy

Half-open file

A file with none of your own pawns on it but at least one opposing pawn.

Tactics

Hanging piece

A piece that can be captured and has no adequate defence, often simply because it has been left unprotected.

I

4 terms
Rules

Illegal move

A move that breaks the rules, such as moving a bishop like a rook or leaving your king in check.

Playing with others

Increment

Extra seconds added to a player’s clock after each move, under a time control that uses increments.

Strategy

Initiative

The ability to make threats that force your opponent to react to your ideas.

Strategy

Isolated pawn

A pawn with no friendly pawns on either neighbouring file. It may be weak because other pawns cannot protect it.

K

4 terms
Board & pieces

King

The piece you must protect from checkmate. A king normally moves one square in any direction, provided it does not move into check.

Openings

Kingside

The half of the board containing the e-, f-, g- and h-files, where the kings begin.

Board & pieces

Knight

A piece that jumps in an L-shape: two squares in one direction and one at right angles. It is the only piece that can jump over other pieces.

L

2 terms
Rules

Legal move

A move permitted by the rules of chess. A legal move must not leave your own king in check.

Board & pieces

Light square

One of the 32 lighter squares. The h1 square, at White’s bottom-right corner, is light.

M

7 terms
Openings

Main line

A commonly played or heavily studied sequence of moves in an opening.

Board & pieces

Major piece

A rook or queen, also sometimes called a heavy piece.

Tactics

Mate in one

A position in which a player can deliver checkmate with their very next move.

Board & pieces

Material

The pieces and pawns each player has remaining. A material advantage means having more or stronger pieces overall.

Board & pieces

Minor piece

A bishop or knight, usually contrasted with the more powerful queen and rook.

Strategy

Mobility

The number and quality of squares a piece can legally reach. A blocked-in piece has limited mobility.

Notation

Move number

A number used when recording moves. In standard notation, each numbered turn usually contains one White move and one Black move.

O

7 terms
Strategy

Open file

A file with no pawns from either player on it. Rooks often work well along open files.

Openings

Opening

The first stage of a chess game, when players usually develop pieces, fight for the centre and make their kings safer.

Openings

Opening principles

Helpful general ideas for the opening, such as controlling the centre, developing pieces and protecting the king. They are guides, not rules that always apply.

Endgames

Opposition

A situation where two kings face one another with a square between them. Whose turn it is can determine which king must give way.

Strategy

Outpost

A useful square, often in the opponent’s half, where a piece can settle without being chased away by an opposing pawn.

P

12 terms
Endgames

Passed pawn

A pawn with no opposing pawns ahead of it on its own file or either neighbouring file to stop it on the way to promotion.

Board & pieces

Pawn

A piece that moves forwards but normally captures one square diagonally forwards. It can promote if it reaches the far end of the board.

Strategy

Pawn chain

A group of friendly pawns protecting one another diagonally. The pawn nearest the back is the base of the chain.

Strategy

Pawn structure

The arrangement of both players’ pawns, which helps shape plans, weak squares and open lines.

Board & pieces

Piece

A general word for a chess unit. In everyday conversation it includes pawns, though players sometimes distinguish pawns from the other pieces.

Strategy

Piece activity

How useful and influential a piece is in its current position, including the squares it can reach or control.

Board & pieces

Piece value

An approximate guide to a piece’s usual strength, often using the pawn as one unit. Position and activity can matter more than the numbers.

Tactics

Pin

A piece is pinned when moving it would expose a more valuable piece or important target behind it.

Strategy

Plan

A connected idea for improving a position over several moves, which should be adjusted if the position changes.

Notation

Portable Game Notation (PGN)

A common text format for storing a full chess game, including moves and optional details such as player names and result.

Rules

Promotion

When a pawn reaches the farthest rank, it must become a queen, rook, bishop or knight of the same colour.

Endgames

Promotion square

The square on the eighth rank for a White pawn, or first rank for a Black pawn, where it would promote.

Q

3 terms
Board & pieces

Queen

A powerful piece that can move any number of unobstructed squares along a rank, file or diagonal.

Openings

Queenside

The half of the board containing the a-, b-, c- and d-files, where the queens begin.

R

6 terms
Board & pieces

Rank

A horizontal row of eight squares, numbered 1 to 8 from White’s side of the board.

Playing with others

Rapid chess

Chess played with a shorter time limit than classical but more time than most blitz games.

Rules

Resignation

When a player voluntarily ends the game and accepts defeat, usually because they believe their position cannot be saved.

Board & pieces

Rook

A piece that moves any number of unobstructed squares horizontally or vertically.

Endgames

Rook endgame

An endgame in which rooks are the main remaining pieces alongside kings and usually pawns.

Playing with others

Round

One scheduled set of games within a tournament. Players usually have one opponent in each round.

S

13 terms
Tactics

Sacrifice

Deliberately offering material to gain another benefit, such as an attack, development or a winning position.

Playing with others

Scoresheet

A sheet used to record the moves of a game in notation, usually in longer over-the-board formats.

Rules

Seventy-five-move rule

A game is automatically drawn after 75 moves by each player without a pawn move or capture, unless the final move delivers checkmate.

Tactics

Skewer

An attack on a valuable piece with another piece behind it. When the front piece moves, the one behind can be captured.

Strategy

Space

Room for your pieces to operate, often created by controlling squares farther into the opponent’s half of the board.

Board & pieces

Square

One of the 64 spaces on a chessboard. Each has a name, such as e4 or b7.

Board & pieces

Square colour

Whether a square is light or dark. A bishop stays on the same square colour throughout a game.

Rules

Stalemate

A draw that occurs when a player is not in check but has no legal move available.

Board & pieces

Starting position

The arrangement of all 32 pieces before the first move of a standard chess game.

Strategy

Strategy

The longer-term choices and plans that help improve your position, such as where to place pieces or which pawn structure to aim for.

Playing with others

Swiss-system tournament

A tournament format where players have a fixed number of rounds and are generally paired with opponents on similar scores, without everyone playing everyone else.

T

8 terms
Tactics

Tactic

A short, concrete sequence of moves that takes advantage of a position, often through threats or forcing moves.

Strategy

Tempo

A unit of time measured in moves. Gaining a tempo means achieving something useful while making the opponent spend a move responding.

Rules

Threefold repetition

A player may claim a draw when the same position, with the same player to move and the same legal possibilities, has occurred at least three times.

Playing with others

Time control

The amount of time players receive for a game, sometimes with extra time added after each move.

Playing with others

Touch-move rule

In organised over-the-board play, deliberately touching one of your own pieces generally means you must move it if it has a legal move. Touching an opponent’s piece generally means you must capture it if legally possible.

Playing with others

Tournament

An organised event where players compete in a series of chess games according to its rules and format.

Openings

Transposition

Reaching the same position by playing moves in a different order.

Endgames

Triangulation

A manoeuvre, often by a king, that returns to the same arrangement but changes whose turn it is.

U

2 terms
Tactics

Undefended piece

A piece not protected by another friendly piece. It may or may not currently be in danger.

V

1 term
Openings

Variation

A particular sequence of moves within an opening or an analysed position.

W

1 term
Strategy

Weak square

A square that is difficult for a player to defend with pawns and may become a useful home for an opposing piece.

X

1 term
Tactics

X-ray

An attack or line of influence through another piece towards a target beyond it.

Z

2 terms
Endgames

Zugzwang

A position in which having to move makes your situation worse, because every legal move gives something up.

Tactics

Zwischenzug

A German word for an in-between move: playing an unexpected, often forcing move before making an otherwise obvious reply.