COURSE LESSON
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COURSE LESSON
Preparing your chess lesson.
Rules and Game Outcomes LESSON 09
Learn what makes a check into checkmate, see how pieces work together, and find your first mate-in-one moves.
In Chapter 8, we learnt that being in check means your king is under attack. We also learnt that you must respond: move the king, capture the checking piece, or block the attack if possible.
But what happens if you look for all three responses and none of them works?
That's checkmate. When a player is in check and has no legal way to escape, the game is over. The player who gave checkmate wins.
The king is never actually captured. There is no final move that takes it off the board. Checkmate means the king cannot be saved, so play stops there.
Check is a threat. Checkmate is the end of the game.
Let's start with a small position. White's queen is on g7, Black's king is on h8, and White's king is on f6.
Supported queen
Black is in check and it is Black's turn. Think about moving the king, capturing the checker and blocking before revealing the answer.
Decide whether this is checkmate. Select "Show why" when you're ready to reveal the explanation.
The queen is checking the black king diagonally. Why can't Black simply move away?
Black cannot block this check either: the queen is right next to the king, with no square between them. There is no safe move, capture or block. Checkmate.
Move White's king farther away, to e6, and look again:
Check or mate?
Black is in check and it is Black's turn. Think about moving the king, capturing the checker and blocking before revealing the answer.
Decide whether this is checkmate. Select "Show why" when you're ready to reveal the explanation.
The queen is still checking. But now Black can capture her on g7 without moving into another attack. That's a legal response, so this position is not checkmate.
A tiny change on the board can make an enormous difference.
To decide whether a check really is mate, reuse the three questions from Chapter 8:
If even one legal response exists, it is check, not checkmate.
You don't need to memorise dozens of mating patterns to understand this rule. You need to look carefully at where the king can go and what the defending pieces can do.
A king often spends much of a game behind its pawns. That can make it safer from an attack — but it can also leave the king with nowhere to run.
Look at the black king on g8, the black pawns on f7, g7 and h7, and White's rook on a8.
Back-rank mate
Black is in check and it is Black's turn. Think about moving the king, capturing the checker and blocking before revealing the answer.
Decide whether this is checkmate. Select "Show why" when you're ready to reveal the explanation.
The rook checks along the eighth rank. The king cannot move to f8 or h8 because the rook controls those squares. The pawns fill the squares immediately below the king. With no legal capture or block available, this is back-rank checkmate.
Now look at a similar position where the g-pawn has moved forwards:
An escape square
Black is in check and it is Black's turn. Think about moving the king, capturing the checker and blocking before revealing the answer.
Decide whether this is checkmate. Select "Show why" when you're ready to reveal the explanation.
Black can escape to g7. The rook still gives check, but the open escape square means the game is not over.
A useful early lesson: Pawns protecting your king can be valuable, but a king with no room to move may become vulnerable. We'll return to pawn shelter and king safety later.
A rook can control an entire rank. But it cannot always cover every square the opposing king might use.
In this position, White's king helps the rook:
Working together
Black is in check and it is Black's turn. Think about moving the king, capturing the checker and blocking before revealing the answer.
Decide whether this is checkmate. Select "Show why" when you're ready to reveal the explanation.
White's rook on a8 gives check. White's king on g6 controls g7 and h7, while the rook stops g8. Neither piece does the whole job alone.
A queen and knight can work together too:
A different partnership
Black is in check and it is Black's turn. Think about moving the king, capturing the checker and blocking before revealing the answer.
Decide whether this is checkmate. Select "Show why" when you're ready to reveal the explanation.
White's queen on g7 delivers check, and the knight on e6 protects the queen. That means Black cannot capture her. The queen also controls the king's remaining exits.
This is our first glimpse of piece coordination: one piece gives the check, while another helps take away the escapes. Later, in 2 + 2 = 5: When Pieces Work Together, we'll explore this idea much further.
Now compare our rook-and-king example with this one:
Almost checkmate
Black is in check and it is Black's turn. Think about moving the king, capturing the checker and blocking before revealing the answer.
Decide whether this is checkmate. Select "Show why" when you're ready to reveal the explanation.
The rook still checks along the eighth rank. White's king is on f6, though, and Black can move to h7. That's one legal escape, so it isn't checkmate.
If you're ever unsure, one legal escape is all you need to disprove checkmate.
When you're looking for a winning move, use this short routine:
For now, our examples use only a few pieces so you can concentrate on this process. Real games often have more pieces on the board, but the rule stays exactly the same.
Let's put those ideas to work. There are two sorts of positions here:
Use the candidate moves to explore the board before checking your answer. The positions are checked using the same chess rules as our earlier challenges.
Checkmate Challenge · 1 of 6
Black is in check and it is Black's turn. Is this checkmate, or can Black escape?
Choose an answer, then check it.
You've learnt how to recognise checkmate and why a checking move sometimes isn't enough. Let's see what you've understood.
Chapter 9 knowledge check
There's one more important situation to explore. What if a player has no legal moves, but their king is not in check? That isn't checkmate. It's called stalemate, and we'll discover why it means a draw in Chapter 10.