COURSE LESSON
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Preparing your chess lesson.
COURSE LESSON
Preparing your chess lesson.
Rules and Game Outcomes LESSON 08
Recognise when your king is in check and learn how to escape by moving, capturing or blocking the attack.
In our last chapter, we explored why the king has to be careful about which squares it uses. Now imagine your opponent moves a rook onto an open line pointing straight at your king. What happens next?
The king is in check. That means an opposing piece is attacking the square on which your king stands. It is a warning you must respond to — not the end of the game.
Recognise a rook check
The king is in check. Green highlights legal king escapes; gold highlights controlled neighbouring squares.
Green shows safe, legal moves for the king. Gold marks neighbouring squares the king controls — including some it must not move to because of other pieces. This board is read-only.
Look at the black rook on e8 and the white king on e4. Nothing blocks the rook's view down the e-file. White is in check and must deal with it on the very next move.
A player gives check by attacking the opponent's king. The king is never captured and taken off the board. Instead, the rules require the player under attack to make a move that leaves their king safe.
That means:
If you are the player giving check, you do not win a point simply for checking the king. You have created a threat that the opponent must answer.
Remember the movement patterns from Foundations? They become useful again here. Rooks attack along ranks and files, bishops along diagonals, queens along both, knights jump in an L shape and pawns attack diagonally forwards.
Here is a bishop checking the white king along a diagonal:
Follow the diagonal
The black bishop checks the white king diagonally. d5 and f3 are also attacked by that bishop.
Green shows safe, legal moves for the king. Gold marks neighbouring squares the king controls — including some it must not move to because of other pieces. This board is read-only.
The bishop on b7 follows c6–d5–e4 to the king. There isn't an intervening piece to break the attack.
Now compare that with a knight on f6:
Recognise a knight check
The knight gives check on e4 and also controls d5. No piece can be placed between a knight and the king to block its check.
Green shows safe, legal moves for the king. Gold marks neighbouring squares the king controls — including some it must not move to because of other pieces. This board is read-only.
The knight is checking the king on e4 without needing an open line. Remember: knights jump, so moving a piece somewhere between the knight and king doesn't stop its attack.
The queen can check along either a straight line or a diagonal, combining what we learnt about rooks and bishops. Here, the queen on b7 uses a diagonal to check the king on e4.
Recognise a queen check
The queen combines rook and bishop movement. On this diagonal she attacks d5 and e4, so the king must find safety elsewhere.
Green shows safe, legal moves for the king. Gold marks neighbouring squares the king controls — including some it must not move to because of other pieces. This board is read-only.
And a pawn can give check too. The black pawn on d5 attacks e4, not d4:
Spot a pawn check
The pawn checks from d5. With no defender on d5, the white king could capture it.
All highlighted squares are both legal destinations and controlled squares for this king in this position.
Try this: Before revealing the highlights, identify the attacking piece and name the square it attacks. Finding the source of the check is the first step towards escaping it.
Once you've identified the attack, there are three possible kinds of response:
You might have one of these options, several of them, or only one legal move in the entire position. You only need to make one legal response, not all three.
Let's return to the rook checking along the e-file. If the king simply steps from e4 to e3, it stays on the same attacked file. That isn't a legal escape.
Move the king safely
The squares e3 and e5 are one step away but remain attacked by the rook; d4 and f4 are safe king escapes.
Green shows safe, legal moves for the king. Gold marks neighbouring squares the king controls — including some it must not move to because of other pieces. This board is read-only.
Instead, White can move the king off the rook's line, provided the destination isn't attacked by anything else. On this board, d4 and f4 are examples of safe squares.
Sometimes the best answer is to remove the attack entirely. Here the black knight on f6 checks the king on e4, but White's rook on f4 can capture the knight by moving to f6.
Capture the checker
The king has safe escape squares. White can also move the rook from f4 to f6 to capture the checking knight.
Green shows safe, legal moves for the king. Gold marks neighbouring squares the king controls — including some it must not move to because of other pieces. This board is read-only.
That is a legal response because the capture removes the checking piece and leaves the king safe. White can also find safe king moves, but capturing is an option worth noticing.
A warning: A checking piece isn't automatically safe for your king to capture. If it is defended, your king cannot move onto its square. In this example, a black rook protects the checking pawn on d5. White's king on e4 cannot capture that pawn.
Be careful what you capture
The king cannot capture on d5: the rook would attack the king there after the pawn is removed.
Green shows safe, legal moves for the king. Gold marks neighbouring squares the king controls — including some it must not move to because of other pieces. This board is read-only.
Capturing another piece elsewhere on the board doesn't help unless it actually ends the check.
Some pieces check along a line. A rook uses a file or rank; a bishop uses a diagonal; a queen may use either. If there is an empty square between the checking piece and the king, you may be able to put a friendly piece on it.
In this position the black rook on e8 checks White's king on e4. White has a bishop on c3.
Block a rook check
Moving the bishop from c3 to e5 blocks the rook along the e-file, making the king safe without moving it.
Green shows safe, legal moves for the king. Gold marks neighbouring squares the king controls — including some it must not move to because of other pieces. This board is read-only.
Moving the bishop from c3 to e5 places it between the rook and king. The rook attacks the bishop, but it no longer attacks the king through it. Blocking is a legal response. The bishop doesn't have to survive indefinitely; it just needs to stop the immediate check.
Knight checks cannot be blocked. The knight doesn't travel along a line of squares between its starting point and the king; it jumps directly to the target.
A pawn checking diagonally from the next rank also leaves no square between itself and the king for you to block. The same is true of a rook, bishop or queen giving check from the very next square on its line.
Not all checks have a line
There is no in-between square to block; the white bishop on c3 could capture the knight instead.
Green shows safe, legal moves for the king. Gold marks neighbouring squares the king controls — including some it must not move to because of other pieces. This board is read-only.
You must then find another legal response: perhaps moving the king or capturing the attacker. In the knight position above, the bishop on c3 can actually capture the knight on f6 along its diagonal. That is capturing, not blocking — an important difference.
You don't need to panic or calculate ten moves ahead. Try this routine:
You won't always have all three kinds of escape. You'll also sometimes discover that several moves work, and choosing the best one is a separate question we'll return to later.
In this position, the rook is checking the king along the e-file and White's bishop has an opportunity to block. Try selecting the bishop on c3 and moving it to e5. You could also find a safe move for the king.
Try it on the board
Select a piece or drag it to make a legal move.
Time to put it together. You'll see four positions, each with a short list of candidate moves. Select every candidate that legally gets White out of check. Some suggestions are tempting but don't stop the threat.
Unlike our earlier Capture Challenges, you're not trying to take every piece. You're deciding which responses obey the rules. The exercise checks the actual position using chess rules, and tells you why a particular candidate is safe or unsafe.
Check Escape Challenge · 1 of 4
White is in check and it is White's turn. Select every legal response from the candidates below. Select a candidate to see its path on the board. More than one answer may be correct.
Select every candidate that legally escapes check.
Let's see whether you can recognise checks and find the right type of response.
Chapter 8 knowledge check