COURSE LESSON
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Preparing your chess lesson.
COURSE LESSON
Preparing your chess lesson.
Chess Foundations LESSON 07
Discover how the king moves, what check means and why choosing a safe square matters more than choosing a nearby one.
You've met the pawns, rooks, knights, bishops and queen. There is one piece left: the king.
Every player begins with one king. White's king starts on e1, and Black's starts on e8, beside their queens. We have already used kings in some practice positions, but now it's time to understand why they are so important.
Starting positions
The king cannot land on a square occupied by a friendly piece. Even in the starting position, the king defends neighbouring friendly pieces.
Green shows safe, legal moves for the king. Gold marks neighbouring squares the king controls — including some it must not move to because of other pieces. This board is read-only.
The queen may move in many directions across the board, but the king has a much shorter reach. And there's one crucial difference: a king must never be left under attack.
A king normally moves one square at a time. It can step forwards, backwards, sideways or diagonally — a little like a queen that only takes a single step.
Look at the king on e4. There are eight squares immediately beside it. On this clear board, all eight are safe.
Movement
The king has a short reach: unlike the queen, it can move only one square on an ordinary move.
All highlighted squares are both legal destinations and controlled squares for this king in this position.
The king cannot move two or three squares in one ordinary move. It cannot jump over pieces, either.
One special exception: later we will learn about castling, a move involving the king and a rook. We're leaving that for the rules chapter so we can explain its conditions properly.
On e4, the king has up to eight neighbouring squares. In a corner, it has only three.
Movement at the edge
The board edge matters: a corner king has only three neighbouring squares, compared with up to eight in the centre.
All highlighted squares are both legal destinations and controlled squares for this king in this position.
From a1, the king can reach only a2, b1 and b2 on a clear board. A king near the edge has fewer choices, which matters when it needs to escape a threat.
Like the pieces you've already learnt, the king can capture an opponent's piece on a square it could otherwise move to, and it defends friendly pieces on neighbouring squares.
The difference between defending a square and moving onto it is important. In this position the king on e4 defends two friendly pawns but cannot move onto their squares.
Friendly pieces
The king defends adjacent friendly pieces, but may not land on a square one of its own pieces occupies.
Green shows safe, legal moves for the king. Gold marks neighbouring squares the king controls — including some it must not move to because of other pieces. This board is read-only.
There is another rule that makes the king different: it may not move onto an attacked square, even to capture something. A defended enemy piece may be out of reach even when it is right beside the king.
A king is in check when an opposing piece attacks its square. Think of check as an immediate warning: your king is under threat.
The king isn't captured and removed from the board. Instead, the player in check must make a legal move that gets the king out of check.
Sometimes that means moving the king. In other positions, a player can block the attack or capture the attacking piece. We'll practise the full rules of check and checkmate later.
Remember the rook's straight lines? Here's why they matter to the king.
A black rook stands on e8. Its open e-file reaches the white king on e4, putting White in check.
Recognising check
The black rook controls the e-file. The king cannot move to e3 or e5, but can escape to d3, d4, d5, f3, f4 or f5.
Green shows safe, legal moves for the king. Gold marks neighbouring squares the king controls — including some it must not move to because of other pieces. This board is read-only.
From e4, e3 and e5 are only one step away, but they are not legal king moves. Both squares are still on the rook's line of attack. The king must step off that file to find safety.
Every king controls the squares immediately beside it. That means two kings can never stand next to each other in a legal position.
The other king
The black king on g5 controls f4 and f5. The white king cannot step there, even though both squares are one step away.
Green shows safe, legal moves for the king. Gold marks neighbouring squares the king controls — including some it must not move to because of other pieces. This board is read-only.
The black king on g5 controls f4 and f5. The white king on e4 cannot step to either one, even though both are a single step away.
This isn't a special rule about touching pieces. It's the ordinary rule about not moving your king into check.
Imagine the king on e4 seeing a black knight on f5. That's only one square away, so capturing it might seem possible.
But there is a black rook on f8. The rook protects the knight on f5, so capturing that knight would move the king onto a square attacked by the rook.
Safe captures
The knight on f5 cannot be captured by the white king because the rook on f8 guards f5. The knight also attacks d4 and e3.
Green shows safe, legal moves for the king. Gold marks neighbouring squares the king controls — including some it must not move to because of other pieces. This board is read-only.
The king cannot make that capture. It must choose a safe alternative. The knight also attacks d4 and e3, reducing the king's options further.
Try these without looking at the highlighted squares:
Answers: (1) e5: yes, one step diagonally; f6: no, two squares away. (2) The rook still attacks e3 along the same file. (3) The black king attacks f5. (4) White would move into the rook's attack, so the capture is illegal.
Try the king on e4 in the rook-check position. Select the king to see its legal destinations, then make a move to escape check. The board follows real chess rules, including king safety.
Try it on the board
Select a piece or drag it to make a legal move.
Our earlier chapters used Capture Challenges to practise a piece's movement. For the king, we're changing the goal: identify every safe square.
In each position, select the squares that the white king can legally move to. Some neighbouring squares are attacked by the opponent. A capture is allowed only if the destination remains safe after the capture.
You can select squares on the board or using the square buttons. Check your choices, correct any mistakes, then move on to the next position.
King Safety Challenge · 1 of 3
Select all legal destinations for the white king on e4. Click the board or use the square buttons below. Green shows safe squares after checking or revealing the answer.
Select every safe square, then check your choices.
The key habit is to look at the opponent's attacks before choosing a king move. You don't have to solve a checkmate puzzle here — just learn to recognise legal destinations.
In the opening and middlegame, kings often need protection because many pieces are still active. But later, when fewer pieces remain, a king can become an important active helper — supporting pawns and controlling nearby squares.
We'll explore the king's role in endgames later. For now, remember that keeping your king safe and using your king actively are both part of chess. The right balance changes as the game develops.
Can you tell the difference between a square your king could reach and a square your king may safely occupy? Let's check.
Chapter 7 knowledge check